Augmented Reality Applied to Education
One example of augmented reality using text images (Photo: Wiki Commons).
What is Augmented Reality?
As a science educator I often find myself walking a fine line between wanting kids to experience nature in person, unplugged and engaged with their surroundings. But, I can't turn a blind eye to technology. STEM science education is rapidly emerging as part of classroom requirements, and that includes tech. Besides, most of the kids I teach or write curriculum for were born with smart technology at their fingertips, and it's how they understand their world.
One of the newest technologies emerging for museums, science centers, engineering and design, and even advertising is augmented reality or AR. Augmented reality is a type of smart technology that superimposes a computer-generated image onto a user's view of the world using a smart phone, iPad, or camera on your computer. There are many different types of AR, but most require that you download an app to be able to see these over-laid images. You'll also a device with a camera (phone, tablet, or computer). The idea is that your device, using image cues, uploads a computer-generated video, 3-D image, photos/photo album, news-feed, or interactive animation. The computer program keys in on one of several types of cues in static images, these can be things like QR codes (those black and white boxes of smaller boxes you see everywhere), which is a symbol that is unique to the app you're using, or even a specific picture, image, artwork, or advertisement.